![]() Typically developers take all of the sketches from the beginning of production and put them together in a coffee table style publication, but HBS goes a bit further, including individual steps taken to go from concept art to finished product, as well as including unwrapped textures for different characters. He discusses his love of Hong Kong and how the marked contrast of the chaos of the streets versus the quiet harmony of the interiors influenced the feel and focus of the game.Įach chapter is dedicated to a different aspect of the art in the game, such as building exteriors, environments, and character design, and goes more in depth than you would expect from such books. The book begins with an introduction from Jordan Weisman, HBS’ Creative Director, who in addition to working on Shadowrun: Returns, Shadowrun: Dragonfall, and now Shadowrun: Hong Kong, was also the original creator of the tabletop game. In addition to the concept art the developers at Harebrained Schemes add commentary that expands on the development process and what exactly went into the making of their third, and probably best, game in the series. ![]() Those who pick up the digital deluxe version of the game will net, apart from a great game, a PDF copy of its companion Shadowrun: Hong Kong Art Book, a 120 page exploration of the game’s environments, characters, and the inspiration behind it all. ![]() ![]() Shadowrun: Hong Kong is a tactical, isometric, turn-based shooter based on the hit tabletop RPG of the same name, one that love dearly. ![]()
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